Character Animation Trough "Ephemeral" Rigging

Character Animation Trough "Ephemeral" Rigging

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Epilogue:

SIGGRAPH was an incredibly positive experience, and I had many conversations that will shape the future of what I want to do with ephemeral rigging/interpolationless animation. I’ve even almost recovered from the inevitable post-convention plague! SIGGRAPH tells me that recordings of my talk will be available publicly, but probably not till October. In the meantime, here’s another speed animation recording of the Chandelier Swing test shown as part of the presentation. I’ve annotated this one with some notes on how I’m using the system, and overall animation technique. Links