Showreel 2024

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Rigging Artist

I’ve spent more than a decade exploring the intersection between technique and emotion as a Character Rigger and 3D artist.

My journey began in Colombia and has continued in Canada, where I’ve contributed to large-scale productions and game projects that challenged both my precision and imagination.

Maya has been my main instrument, but what truly drives me is the search for fluid, believable motion — the subtle language of movement that connects code, art, and character.

© All rights reserved to their respective owners

Bipeds

Custom rigging solutions tailored for bipedal characters to ensure smooth and realistic animations in Maya or 3D Max.

Quadrupeds

Specialized rigging setups for four-legged characters, enhancing natural movement and flexibility for animation.

Facial

Advanced facial rig setups allowing detailed expressions and lip-sync capabilities for realistic character performances.

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